﻿using UnityEngine;
using Unity.Entities;
using Unity.Mathematics;

public struct InputComp : IComponentData
{
    public float2 Dir;
    public float2 MousePos;
    public bool MainButton; // 主要按钮
    public bool MainButtonDown; // 主要按钮按下
    public bool SecondaryButton; // 次要按钮
    public bool SecondaryButtonDown; // 次要按钮按下
    public bool isShoot; 
}
